Current Game List

Our Current Game List features 20 titles from 11 different publishers. These games are part of the 900 bundles we delivered in 2023.

We work with  an amazing array of generous game publishers from around the world to find the best mix of games we can for our bundles. Games are either donated or purchased at a discount. The quantity and mix of games available for a given wave of bundles is based on our budget and available space for inventory.

The games listed below are showcased by publisher.

HUB Games | Bezier Games | HABA | Backspindle | Jolly Roger |

| Clever Playing Cards| Calliope| Sunday Club | 25th Century | The Spiel

When we have our own warehouse space at the DeKoven Center for Play, we will amass the widest variety of titles we can, so we can tailor each bundle to suit the needs of the different organizations we serve.

If you are a game publisher, we would love to work with you and get more people playing your games! Reach out and send me a message: stephen@thespielfoundation.com

HUB Games

Extraordinaires Design Studio

Designer: Rory O’Connor  | 1-6-players  |  20 min.  |  ages 8+  |  BGG

The Extraordinaires need your imagination!

Become a product designer and invent wildly imaginative objects for the Extraordinaires. Each Extraordinaire is a larger-than-life character with extraordinary needs. They live in a unique environment, have different physical needs or have an unusual job. It’s your job to design the ultimate objects to fit their worlds.

Design the Extraordinary

Written by: Rory O’Connor and Anita Murphy

A visual guide to using The Extraordinaires Design Studio Pro to develop a user-centered design mindset.

 

Rory's Story Cubes

Designer: Rory O’Connor  |  1-12 players   | 20 min.  |  ages 6+  |  BGG  |  Link

Here’s a game that’s enormous fun and will sharpen your wits and hone your imagination. They can be used to arrive at answers or decisions in an indirect and ingenious way.

Each jumbo 1″ cube has 6 images or icons, with a total of 54 all-different hand-inlaid images that can be mixed in over 10 million ways. You roll all 9 cubes to generate 9 random images and then use these to invent a story that starts with “Once upon a time…” and uses all 9 elements as part of your narrative.

Play it as a game for one or more players, or as a party game for three or more. Or play it as an improv game where each player contributes part of the story, picking up where the last one left off. Win award points for speedy delivery, inventiveness, imagination, drama and humor.

Bundles included the Classic Game, Voyages, Actions, Batman, Scooby Doo, Adventure Time, Doctor Who, and Fantasia

Bezier Games

Silver

Designer: Ted Alspach  |  2-4 players  | 30-60 min.  |  ages 8+  |  BGG | Link

A fast and engaging traditional card game with a werewolf twist!

Your village is overrun by savage werewolves, represented by the
number on each of the cards that make up your village. To get rid of
these fanged fiends faster than the neighboring villages, utilize your
residents’ special abilities and your powerful secret weapon: Silver. 

Call for a vote when you think you have the fewest werewolves, but be
careful; everyone else gets one more turn to save their own village
first…

 

Cabo

Mandy Henning, Melissa Limes |  2-4 players  | 30 min.  |  ages 8+  |  BGG  |  Link

Spy, swap, and peek to find CABO the unicorn in this fun, addictive, and simple card game. The player with the lowest total wins; can you shed your cards quicker than your opponents?

HABA

Boom, Bang, Gold

Alexandre Emerit |  2-4 players  | 20 min.  |  ages 7+  |  BGG  |  Link

Things have never been the same since they found gold in the old mine at the edge of this frontier town. Prospectors, hunters, even the undertaker and the cook at the hotel are trying to get in on the action by tossing sticks of dynamite down the mine shaft and sifting through the rubble. Be careful, though, there are critters – bats, rats, snakes, and ghosts – lurking around and looking to cause trouble. When the dust settles, can you avoid the sheriff and collect the most gold in a day?

Lady Richmond

Tim Rogasch |  2-5 players  | 30 min.  |  ages 8+  |  BGG 

There’s excitement at the Wetherby auction house. After the unexpected passing of wealthy Lady Richmond, her estate is being auctioned off. The player who keeps an overview of the auction chaos and uses their money carefully will manage to secure the best items and win the turbulent game.
Bid, cheat, and grab the inheritance … Lady Richmond offers excitement to the very end!

Hearmees

Wolfgang Lehman |  3-4 players  | 15 min.  |  ages 5+  |  BGG | Link

Listen up, Hearmees builders! We need to expand our city! The supervisor whips out his clawky-talky and claw-it…and off we go. Behind his screen, the boss claws pictures. All other players listen closely and guess what object is meant to be built. Was it a hammer or was it actually a broom? Whenever a Hearmees has heard the right object, he has the chance to add one new building to his neighborhood. Who has a great imagination and the best ears and will finish his neighborhood first?

Codinca

James A Wilson |  1-4 players  | 90 min.  |  ages 13+  |  BGG | Link

Deep within the rain forests of the Yucatan rival teams of treasure hunters have recently discovered the lost city of Codinca. In the centre of the once great citadel stands a stone temple. Local legends tell of the great treasures that lie buried beneath the temple.  Despite many months of searching no doorway or entrance has been found. Can you crack the code and be the first to unlock the secrets of Codinca?

Just like being at a real temple with movable stones, the tiles can be laid out in a matter of seconds on any flat surface. Each play uses either Earth, Wind, Air or water tiles. First of all, players try to complete their own code of four patterns using double-sided tiles to win the game.  In addition, they each have three Spirit Cards which can be especially relevant to win a game.

Jolly Roger Games

Iron Curtain

Asger Harding Granerud, Daniel Skjold Pedersen |  2 players  | 20-30 min.  |  ages 12+  |  BGG

Imagine re-living the struggles and nail-biting dilemmas of the Cold War in a game that only consists of 18 cards.

Imagine learning a game that manages to provide players with intense strategic and tactical decisions every turn in just under 20 minutes.

Imagine playing as the US or Soviet in an intense struggle to win the Cold War battle of superpowers. Players play cards that build a card shaped world map that look different each game.

Will you, as the Soviet, go for control in Europe and give up Africa? Will the US place Cuba out of reach for Soviet troops on the world map?

 

Graverobbers

Carlo Rossi |  3-6 players  | 30 min.  |  ages 10+  |  BGG

Players are trying to save (or destroy) graves in 1880s London cemeteries. Players have secret objectives–playing cards makes the objectives more attainable, BUT–you score points based on cards still in hand when the game is done (so the more you play, the less you score). Worse still, half the cards help, the other half hurt your scoring–but to ditch the bad cards, you have to play them…and potentially hurt your chances of winning in the first place!!

Maxine & Randy Ekl|  2-4 players  | 20 min.  |  ages 10+  |  BGG | Link

Think Ahead uses Dual Value Playing Cards . It’s a trick taking game where you play the first half of every hand with one set of values, then turn your cards upside down to finish the hand. You must be sure to Think Ahead in the first half so you can have a strong finish!

High & Low Poker

Maxine & Randy Ekl|  2-10 players  | varies  |  ages 12+  |  BGG | Link

High & Low Poker uses Dual Value Playing Cards .

Orient your cards to make a strong poker hand with top values and a low poker hand with the bottom values. Winners of the High and Low hands split the pot!

Designer:  Chris Leder, Kevin Rodgers|  1-6 players  | 25 min.  |  ages 8+  |  BGG

It’s quittin’ time in the Big City, and rush hour is about to begin! Work together to build transit routes  and run vehicles out to the Suburbs. If your team works like a well-oiled machine in getting everyone home, you will ALL succeed at Mass Transit!

Mass Transit is a clever, fast-playing, cooperative, limited communication game for 1-6 players featuring dual-use cards.

You must play two cards each turn, and you can play cards in two ways:

– To build roads, canals, and rails, or
– To move the buses, ferries, and trains from one station to the next.

Players must work skillfully together, but the twist is that communication is limited: players cannot tell each other what cards they have in their hands or share their strategies, so planning moves is tricky!

 

 James Ernest, Mike Selinker |  3-5 players  | 15 min.  |  ages 8+  |  BGG | Link

Celebrate gift giving and the spirit of Christmas with 12 Days, an experience the whole family can enjoy, inspired by the iconic Christmas carol “The Twelve Days of Christmas.” Easy and fun to pick up, with familiar play patterns of traditional card games; 12 Days is a true holiday classic that you will enjoy all year round.

Zoo Break

Alexa Forrester, Chris Guenther | 2-5  pl | 45 min | ages 8+ | BGG | Link

EMERGENCY! A computer malfunction at the Bedlam Zoo has short-circuited the gates for all the enclosures and the animals are escaping and making their way to the zoo exit. It’s now up to you and your scrappy band of resourceful zookeepers to round up all the animals and lock their enclosures before it’s too late.

Zoo Break is a crisis-management game requiring dynamic and cooperative problem-solving. Players spend their turns deciding how to use limited actions to move, collect and trade supplies, capture animals, and lock cages, all while evading injury and coping with other challenges caused by the animals marauding throughout the zoo. Escape and Move cards control the behavior of the animals, leading to endless variation and sudden changes of fortune that keep players on their toes.

Success hinges on the keepers’ ability to anticipate, adapt, and make strategic decisions, applying their skills and resources to regain control of the zoo. It’s complex and suspenseful enough to keep adults riveted, but also playful and inviting to ambitious, game-loving kids.

 

D: unkown | 2-4 players | 20 min | ages 10+ | BGG | Link

From Magellan to the modern day, Scopa, the classic Italian card game, has been enjoyed for nearly 500 years.

Players capture cards from a central area to score points at the end of each round or “sweep” the table clean of cards (Scopa means sweep in Italian). The first player to collect 11 points over a series of rounds wins the game.

Scopa is played with a 40 card deck, 10 cards in four different suits. The suits in a traditional Scopa deck are swords, cups, clubs (literal clubs), and coins. Each suit has cards ranked from ace to seven and three face cards: The King, The Knight, and The Squire (or in some decks, The Lady).

The Spiel Scopa deck has a fun twist. We replace the traditional suits with game components: dice, cominoes, cards and meeples.  

Sir John Suckling | 2-4 pl | 20 min | ages 12+ | BGG 

Cribbage in England is primarily a pub game – indeed, it is one of the few games allowed by Statute to be played in a public house for small stakes. A game of low animal cunning where players must balance a number of different objectives, remain quick witted enough to recognise combinations, and be able to add up, it is perhaps not the most obvious of games to be so firmly associated with the English pub. It is a game where experience counts for a great deal – though luck, of course, has a large part.

It is also a game where etiquette is important. The rituals associated with cutting and dealing, playing and pegging, as well as the terminology, all serve the useful purpose of keeping things in order – and they help to give the game a flavour of its own. In card playing, as with food, authenticity matters.

The first to score 121 points accumulated over several deals. Points are scored mainly for combinations of cards either occurring during the play or occurring in a player’s hand or in the cards discarded before the play, which form the crib.

25th Century Games

Christmas Lights

Adam Collins, Chad Head | 2-6 pl | 20 min | ages 6+ | BGG | Link

It’s the most wonderful time of the year! Time to open up the boxes of Christmas decorations, untangle the lights, replace broken bulbs, and decorate the tree. To have a bit of fun, you’ve decided to compete with your fellow decorators to see who can build their sets of lights the fastest. Sift through the bulbs, exchange information, and arrange them in the right order as you trade and build your strands. Ho ho ho!

Players swap, play, trade and draw Christmas Light Bulbs into their own sets of lights in an attempt to be the first to complete two sets.